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(+2)

The game was engaging and I got stubborn and kept playing it until I beat it. 

There are a lot of things here, and some ended up not meshing too well. The energy capacity is very low, and you're a sitting duck when you're out of energy, which also makes the weapons more of a liability. The best strat for me was to hover close to the lava and use the hook as a weapon. But this also means I didn't use the hook for mobility by grappling to walls, and I didn't want to pick weapons from upgrades. A more minor issue was the upgrades offering duplicates.

I don't mean to sound harsh, I enjoyed playing it. There are good things in there, like the knockback on the hook made combat feel great against multiple enemies. It just feels like it needs some tweaks. Give me a reason to use weapons. Give me a reason to use the hook for mobility. Not sure how to tweak it, but more generous energy seems like a good start.