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The aesthetic and atmosphere were really good! There were even a couple jump scares! Also thank you for adding the ability to quickly run up  the tower. You recognized it was gonna be tedious as it got taller and had a good solution for that. Nice job! I think a little bit of highlighting or something to indicate which items are able to be grabbed would be helpful, especially since the graphics are pixelated, but I had a great time playing this. Well done!

Thanks so much for the review! Good thing Godot has nodes such as Path3D that helped me implement it in time. I tried highlighting them by adding some light over them, but it's seems maybe some extra highlight shader would be nice addition to them. Glad you liked it!