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Itā€™s a fun spaceship builder, and the scrap collection mechanic definitely distinguishes it from the similar ship builders Iā€™ve seen this jam.

I was quite lost for most of my time. It felt that once I can regain fuel faster than I consume it, there is nothing more to do. Progression should be communicated more clearer to the player, because for example me not being able to pick up hotdog stand felt like a bug.

Another side of this is that progression just suddenly switched to more expensive items and I didnā€™t see a way to get back. At that point I was messing around and list half of my ship, so I was basically softlocked from buying anything.

I also wish camera was more zoomed out, sometimes stuff flies at you too suddenly.

Overall, it is a pretty interesting game, good job!

First off, if you got to the point where you could create fuel faster than you were using it, but still didnā€™t have a tier two grabber, it means you kind of missed the main mechanic. This is partially because the game isnā€™t fully balanced.


As for progression being in massive jumps, our mistake was squaring the prices as if you were building 9 tiles when you build a 3x3.


Thank you for playing and leaving feedback! We will push an update after the voting period.