In the future, we're probably going to keep the map very limited because exploration is one of the core parts of the story and oftentimes maps just lead you to stare at the map more than what's in the game
Originally, the idea was that each mech would have a separate inventory and have an irregular inventory shapes but it got cut because of difficulty implementing and time constraints. we've got more time, though, so that's going back in
also his name is CHECKER get it right smh my head /j