that's good to know :3
Chocolatez
Creator of
Recent community posts
The easy moneymaking was an intentional thing, yeah. Since it's a game jame people probably wouldn't be playing each game too long so I bumped up the numbers. The money you loose from collateral damage is also intentionally low so that you wouldn't care that much about breaking them and that meant that you could go around killing people and throwing debris everywhere(theres a reason why highest collateral and people killed is in the highscores lol). I if i were to expand this to a larger game i'd probably add more reasons to not commit mass amounts of murder
there's a glitch when you play in web and you arent fullscreen where the mouse would constantly be going down unless the cursor wasn't controlled by the game (and if its not controlled by the game then you cant turn all the way around) as well as some generally glitchiness and performance issues but other than that I love it <3
In the future, we're probably going to keep the map very limited because exploration is one of the core parts of the story and oftentimes maps just lead you to stare at the map more than what's in the game
Originally, the idea was that each mech would have a separate inventory and have an irregular inventory shapes but it got cut because of difficulty implementing and time constraints. we've got more time, though, so that's going back in
also his name is CHECKER get it right smh my head /j