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(+1)

I quite enjoyed my run with this game. It felt kind of like a pokemon battle, but with a card deck. There were times that RNG was a bit too random and unreliable, like charging up an attack and surrendering your fate of getting an attack card next turn to the gods. I especially loved that you built a fully fledged card building interface, which this type of customization could set this game apart from others. Nice stuff!

(+1)

Yeah the hands being so random is in my opinion the game's biggest flaw at the moment. Ideally each player could make their own deck like a traditional card game and so can develop their own strategies, but with custom cards that might get too unbalanced. In the post-jam version I'm planning on adding a menu to see what cards are still in the deck (it won't stop the randomness, but it may let players plan around which cards might show up next turn)