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A jam submission

Project X CardView game page

The Ultimate Cross-Over Card Game!
Submitted by Donian — 2 hours, 24 minutes before the deadline
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Project X Card's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20353.1583.158
Creativity#22243.3683.368
Overall#27223.1053.105
Style#37912.7892.789

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game itself is literally "built to scale" (designed to grow) - the card effects effects are modular so that the game could theoretically be expanded further. Plus, with the in-game card maker, the player is able to create new cards (scaling the amount of content)

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

Hey, Nice game !

It was a bit overwelming to have all opportunities at once (all effects / cards)

But once understood all the macanisms, it was fun to try to adapt the stance to the situation,

A thing that comes in the comments is that I didn't had time to understand the CPU actions (mauby a button to validate and have the time to read ? donno)

Othertwise realy cool cevk builder game, well done !

Submitted(+1)

Great game ! The only thing to reproach is that we can't see the cards the CPU used, beside that u did a good job :)

Submitted(+1)

Very nice little card game! I really enjoyed playing it. :) It would have been nice to have more delay for the opponent playing so that we could see what was apply. Also, I'm not entirely sure of the link with the theme?

But aside from that, congrats for your participation! It's a very nice entry

DeveloperSubmitted(+1)

As can be seen on the jam page description, there's 2 ways it matches the theme "built to scale":

  • Firstly, the game itself has been built (designed) to scale (be expanded). The modular system for card effects means more effects could be added, the game itself can be scaled up.
  • Secondly, the custom card maker means the player is able to scale the amount of content that is in the game by making more cards.
Submitted(+1)

Indeed! Thanks :)

Submitted(+1)

I love card games , and I past the last hour trying things in this game , it was a pleasure ! If you like cards game too , try our game, you ll enjoy it !

Submitted(+1)

I quite enjoyed my run with this game. It felt kind of like a pokemon battle, but with a card deck. There were times that RNG was a bit too random and unreliable, like charging up an attack and surrendering your fate of getting an attack card next turn to the gods. I especially loved that you built a fully fledged card building interface, which this type of customization could set this game apart from others. Nice stuff!

DeveloperSubmitted(+1)

Yeah the hands being so random is in my opinion the game's biggest flaw at the moment. Ideally each player could make their own deck like a traditional card game and so can develop their own strategies, but with custom cards that might get too unbalanced. In the post-jam version I'm planning on adding a menu to see what cards are still in the deck (it won't stop the randomness, but it may let players plan around which cards might show up next turn)

Submitted(+1)

The computer opponent went way too fast for me to see what it was doing, and I felt like the balance was a little off, but it was very clear what your cards were doing and (while there's a lot) the effect were relatively simple. It might be easier to grasp all the mechanics if they are introduced one at a time - fight an opponent who is explicitly weak to a burning playstyle and then giving the player a burning-centric deck for example.

DeveloperSubmitted(+1)

Ahhh that's a good idea, I don't know if I'll implement it in the post-jam version but if I ever make a "Project X Card 2" or something I'll keep it in mind, thanks!

Submitted(+1)

Love the ambition, but balancing something like this in such a short amount of time is obviously really hard. I think this could definitely be fleshed out more and turned into something bigger. The ability to make your own cards is a neat idea, and I think resonance is a neat concept, but the strategic aspect of the game suffers a bit from the overload of mechanics introduced at once and mashed into a deck, as well as the speed of the opponent being too fast. Would've been fun to have different enemies that do different strategies (decks) and build a deck to try and beat those. Could set those up yourself but obviously that's a lot of work when you just want to leaf through a few quick game jam games. I totally think this would be really cool for 2 players, though local 2 player games are already unpopular nowadays and having to make your own cards and stuff makes it even more unlikely to be played. Love the idea anyway, and sorry for the ramble lol just randomly got invested in this for no reason :)

DeveloperSubmitted

Thanks for the in-depth feedback! I'll address it parts at a time :D

Firstly the balancing, yeah sadly I didn't have much time to properly balance, I tried to have it be that the 1-cost cards have weaker effects, 2-cost are slightly better and 3-cost are a lot better, but some status effects are inherently better than others just because of their interactions (like how the aggro-stance is probably the best one, the 1 mana difference to normal is actually worth more than the 3 shield points, but also the randomness of the cards means you won't always get a shield card)

Secondly, having different AI use different decks / strategies could be pretty cool, but as each player shares the same deck (to make balancing easier, neither is in a better position card-wise) it might just end up being that it becomes more of a puzzle game, with the player trying to beat the AI at their own strategy. Though in the post-jam update I might add different AI types that are chosen randomly at the start of a match that makes them focus more on specific strategies, as the current AI plays a more general strategy that doesn't let them take full advantage of their cards. As for the AI speed, that's definitely going to be either lowered or given the option to change in the post-jam update.

Lastly, the reason I added all of the "Donian All-Stars" cards and made it a deck without custom cards is to make it so players don't have to create the custom cards if they just want to get into the game. I'm not sure I'll have the time for the post-jam version, but I might add another deck screen that's like "Full Deck", "Aggro-Focus Deck", "Defensive Deck", "Status Deck" or something.

Thanks again for playing, glad you had fun I think!

Submitted(+1)

I certainly did! With the enemies its just that when you don't see what they're doing its hard to determine what you should be doing yourself, i.e. more shield/less shield. Best of luck going forward!

DeveloperSubmitted

Ohhh right I getcha, like developing counter play to the AI's strategy. I hadn't thought of it from that angle!

Submitted(+1)

I really liked the concept very much! Sure it took me a bit to understand but it didn’t take that long. The only things I would change is the Art to keep a consistent style and the game UI to show which health bar is which but all in all Well Done!

Submitted(+1)

Interesting concept, as others have mentioned the opponents do play fast so it's a bit hard to see what's going on, but it also makes it fast paced! The amount of cards is really cool and does make it feel like there's a lot of variety and ability to expand. Would like to see a version with some effects / polish on top! Good job!

DeveloperSubmitted

Thanks for playing :D

Yeah, my intention with the AI speed was to make the game more fast-paced as I got bored of waiting for the AI turns. In the post-jam version I'll probably make AI speed adjustable (e.g. fast, normal, slow).

Submitted(+1)

Not really my type of game but the idea of using all your previous game's characters to make this one is so sick ! not sure many people have that many assets they can use from their previous games

Congrats  🔥

Submitted(+1)

Not the most crazy, idea-wise, since it's just a basic card game, but it's cool seeing someone combine their old games together like this, plus it's genuinely good fun. Aesthetics could use some polish and juice, plus as mentioned CPU speed could be slower, though.

Honestly, I'm surprised someone made a modular card game in 4 days without an engine. You deserve kudos just for that alone.

DeveloperSubmitted(+1)

Thank you for playing, I'm glad you had fun, and thank you for the feedback! I just have a lot of experience making games in PyGame by this point, having used it for the past 2 years. 

Technically it was 3 days, as for the first day I made another submission, but also I used that day to plan out this submission. Good planning goes a long way!

Submitted(+1)

It's a bit difficult to track what's going on against the computer, slowing things down and adding a few visual effects would make it much more intuitive. That said what you've managed to implement is very impressive given the timeframe.

DeveloperSubmitted(+1)

Thank you for playing! I'll lower the CPU's speed in a post-jam update :D

Submitted(+1)

Cool game idea, I really like how cleverly you’ve used the assets.

(+1)

Solid turn based card game. Would love to see more animation/sfx to enhance gameplay. Also found the computer turns too quick to follow!

DeveloperSubmitted

Thank you for the feedback! Due to using pygame (& pygbag to make the web ver) I'm not sure I'll be able to add animations / sfx, but I'll lower the game speed on the CPU's turn after the voting period ends!

Submitted(+1)

Honestly great game id love to see this become a full game id buy it. 15 stars

DeveloperSubmitted

Thank you so much! Hopefully at some point I'm able to expand this further, some proper game balancing and players having separate decks could really help I think.