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Some really cool graphical elements here. The roll did not seem to change its behavior as much as we would expect as the roll got low. Honestly, the ground covering is a more interesting concept to us. Maybe there is a way to leverage that into some kind of mechanic? Rolling over and obscuring some kind of ground obstacle in the hopes that your opponents hit it? IDK, just spitballing here. Decent enemy AI as far as challenge in the context of a game jam. Good work.