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Is there a solution for the first "hard" level? I got stuck on it twice because I couldn't figure it out. My suggestion would be to introduce the mechanics gradually, because I couldn't really understand how to play.

But the concept is really neat and everything else felt good. Solid overall!

All the levels were originally meant to be played in order but a relatively last minute change in idea meant that they were played out of order. If I had more time I definitely would've made some tutorial level that you're forced to play when starting but for now it's just a how to play screen and control screen.

I can assure you that all levels are possible!