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These sorts of things are inevitable for jam entries that involve a lot of levels, especially if you're a solo dev doing most/all of the play testing. I got around the issue by just letting players skip levels if they thought it was too hard, which is something you may want to consider for the future.

The fact your game only has one section with unfair precision is pretty remarkable.

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Letting players skip levels is pretty genious, I recently reviewed a game in the jam where you kinda gathered “points” for each level and these “points” were considered to unlock other levels, the thing is, you could skip levels you didnt like if you gathered enough points on easier levels. Its genius really

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Just saw your “skip level” option at your game, its really clever.