this game is a masterclass in how to not design a game. every part of the game is perfectly engineered to frustrate the player, from the slow and limited control to the ridicilous amount of rng and unforgiving gamedesign, every death feels like a new flavor of middlefinger to the face. trying to get past the tentacle phase is clinically classified as self harm, never before in my life have i felt the urge to scoop out my forehead with a fork. this game is what darksouls wouldve been like if miyazaki was abonded at birth, abused by his fosterparents, beaten up by his classmates, betrayed by his friends, fucked over by his colleagues, cheated on by his wife and then again abandoned by his children.
the game also has nice artdesign