Yes based on other player feedback we are gonna work on balancing the game more for player enjoyment while also trying to maintain the challenge. Visual clarity is one of the main things we're aiming to fix along with projectile speed, damage, and visual pollution. We did originally intend for the monster to shrink in size when hit, but the gameplay became more tedious than we expected, so we often for a "die upon hit route" while using debris as shields. As for volume that's a fix we are doing! Hopefully, we'll be able to get this patch out as soon as gmtk ends! All in all, thank you so much for playing and for the feedback!!
Nihilo Games
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I totally understand! We wanted to make the game fairly challenging so it wasn't too easy to win, and this was the easiest version we settled on. Despite that, we plan to release a patch to make the game more enjoyable and balanced for players. I definitely would love to make people feel like they're a monster wrecking havoc, its a both liberating and fun!! We really appreciate the feedback, so please look forward for future updates! <3
hey!! Thanks for playing!! Waves, these act as a way to clear enemies/buildings threatening to attack you. Think of it as a way to plan your slams so you also clear out any oncoming projectiles from spawning. When you grow, you get a large tide that can be shifted to either direction and clear enemies. Looking back, we do see where this was lost for players, so we intend to release a patch just to make the game clearer and more enjoyable.
Thank you so much!!
For dodging you have two options: you can slam down at just the right moment to avoid hitting them and move as you rise or use the waves generated from slamming/growing to eradicate them.
We do plan to release a patch and balance the game more based on all the feedback we've gotten. While we did intend the challenge, we do see where we could've been more clear about things. We appreciate the feedback though!! :D
Hi!! I want to say thank you for your comment, I truly appreciate all the time and effort you put in it and to be succinct, you’re right!! We’ve received a Lot of feedback on the difficulty and it’s something we had trouble with While making the game too (believe it or not, this is the easiest version of the game so far).
I think a couple of us do appreciate the difficulty, but it shouldn’t come at the cost of enjoyment. A lot of players feel frustrated and it’s a testament to the potential that the game has and we’re so very grateful for it. We’ll make sure to not just make the game easier, but actually coherent with the experience of DESTROYING THE EARTH AS A GIANT MONSTER, because it’s a fucking awesome concept