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Nihilo Games

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A member registered Sep 07, 2023 · View creator page →

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Recent community posts

Yes based on other player feedback we are gonna work on balancing the game more for player enjoyment while also trying to maintain the challenge. Visual clarity is one of the main things we're aiming to fix along with projectile speed, damage, and visual pollution. We did originally intend for the monster to shrink in size when hit, but the gameplay became more tedious than we expected, so we often for a "die upon hit route" while using debris as shields. As for volume that's a fix we are doing! Hopefully, we'll be able to get this patch out as soon as gmtk ends! All in all, thank you so much for playing and for the feedback!! 

We're working on a balancing patch to fix all those issues!! Thanks for checking us out though!!

UGH we know!! We're gonna be working on a patch to balance the HP and attacks a bit more so players can have a really fun experience being a COSMIC HORROR!!! Thank you so much for playing and the feedback !!

Noted!! We're gonna work on making some things more clear and readable in our next update!

Thank you for playing our game!!

Thanks, man! Yeah, we can understand that sentiment, so we're gonna work on patching the game as soon as we can!!

Thank you!! We are aiming to patch the game soon with some clearer visual cues and more enjoyable gameplay since it seems our intended difficulty as well, too difficult ^^; But once again, thank you so much!!

Thanks! We're working on a patch to make it a bit clearer and easier to play and see what's going on, so please look forward to it!

Thank you so much for playing!!!

Noted! We'll make sure to keep that in mind for our next patch based on all the feedback we;ve gotten!! We want to make this game something that makes players feel like they are a cosmic horror destroying earth.

Thank you so so much!!! <3

Thank you! We did our best to hone the double-use of slamming into the earth so attacks felt more than just a means to grow!

thank you!! we definitely have a lot of sprite sheets, some unused. We hope to be able to refine the game further in the next patch and show players the other cool things we have planned :D

thank you sm!!! <3

I totally understand! We wanted to make the game fairly challenging so it wasn't too easy to win, and this was the easiest version we settled on. Despite that, we plan to release a patch to make the game more enjoyable and balanced for players. I definitely would love to make people feel like they're a monster wrecking havoc, its a both liberating and fun!! We really appreciate the feedback, so please look forward for future updates! <3

When isn't a pixel art moment epic!?! Thanks for playing :D

Thank you so much!! We're glad you had fun with it <3

Feel ya. We had a lot of discussion about difficulty, so we plan to release a patch shortly to make the game more enjoyable and clearer for players based on all the feedback. Thank you so much for playing!!

hey thanks a bunch, and noted!! We'll see what we can do next patch to make them less OP haha

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hey!! Thanks for playing!! Waves, these act as a way to clear enemies/buildings threatening to attack you. Think of it as a way to plan your slams so you also clear out any oncoming projectiles from spawning. When you grow, you get a large tide that can be shifted to either direction and clear enemies. Looking back, we do see where this was lost for players, so we intend to release a patch just to make the game clearer and more enjoyable.

Thank you, mimic bro!!

Thank you so much!!
For dodging you have two options: you can slam down at just the right moment to avoid hitting them and move as you rise or use the waves generated from slamming/growing to eradicate them. 
We do plan to release a patch and balance the game more based on all the feedback we've gotten. While we did intend the challenge, we do see where we could've been more clear about things.  We appreciate the feedback though!! :D

Thank you!! We do as well but sometimes a break from the usual can be fun :D

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Completely understandable! We do recommend playing the windows version as it is more stable. Thank you for checking out the game!!

so true bestie

Hi!! I want to say thank you for your comment, I truly appreciate all the time and effort you put in it and to be succinct, you’re right!! We’ve received a Lot of feedback on the difficulty and it’s something we had trouble with While making the game too (believe it or not, this is the easiest version of the game so far). 


I think a couple of us do appreciate the difficulty, but it shouldn’t come at the cost of enjoyment. A lot of players feel frustrated and it’s a testament to the potential that the game has and we’re so very grateful for it. We’ll make sure to not just make the game easier, but actually coherent with the experience of DESTROYING THE EARTH AS A GIANT MONSTER, because it’s a fucking awesome concept

Thank you so much!! Everyone did their best to amp it up for this jam! 

We'll take that into account during the next patch update! We did originally want more going on but I can totally understand your point!! thank you so much for playing and for your feedback <3

Thank you for playing!

Patch is coming right after the jam ends!! We are so glad to hear the game Feels good above all, we tried to give it all the juice we had!

Thank you!! This game is Very hard so don’t be hard ob yourself! We’re glad you enjoyed the game

I love you

That makes sense!! The original idea was that you would Shrink on a hit, but it didn’t feel as fun and more like a chore. We’ll have to figure out a good middle!

Thank you!!

hehe the waves are powered by Math™ and the animation is powered by artist tears. Thank you for playing!

So so proud of the intro, made by Lun!  It’s been a blast working on it and we’re glad you like it!

hell yeah thank you so much for playing!

GODOT DEVS RISE UP

THANK YOU!

Thank you so much for your comment!! we are so so proud of our artists, musicians and animators this game jam and we had a blast!!