yeah i capped the enemy levels during the balancing phase of development and didnt have enough time to test if it would be fine uncapped after I got it beatable in the first 5 minutes, it probably wouldnt have been because they grow exponentially and then they because so big the game inevitably breaks, I wanted to put a win indicator in but ran out of time. Submitted my game like 5 minutes before the original deadline which was at 3am in my timezone. More tougher enemies couldve been a good solution aswell I suppose. But aye, roughly half of these comments think the game is too hard and couldnt survive long to reach the 5 minutes. Just one extra day and I could've tripled the content :( Thanks for playing and leaving feedback! :))
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I completely understand your sadness.. difficulty balancing is hard. Hell, I've messed it up in my game too (and I've never got it right in any of my games yet)
One of my teammates (and a very good friend of mine) shares your timezone. It must've been tough to manage everything.
Well, we will improve as time goes on - someday we'll be proficient enough to include all the content we wish in 4 days :) Hope to see you in future GMTK jams!