Yes, it has been found, please open the plugin file in a text editor or IDE and go to line 1646. You will want to replace the initialize function with the following code block:
Window_EnemyOdoGauge.prototype.initialize = function(){ if(Neel.Util.usingMZ) { Window_Base.prototype.initialize.call(this, new Rectangle(0, 0, 1, 1)); } else { Window_Base.prototype.initialize.call(this, 0, 0, 1, 1); } this._battler = null; this._gauge = null; this.opacity = 0; this._displayMode = true; }Once you have done so, save your changes and run the game again. You should no longer be running into that error.