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Yes, it has been found, please open the plugin file in a text editor or IDE and go to line 1646. You will want to replace the initialize function with the following code block:

Window_EnemyOdoGauge.prototype.initialize = function(){
    if(Neel.Util.usingMZ)
    {
        Window_Base.prototype.initialize.call(this, new Rectangle(0, 0, 1, 1));
    }
    else
    {
        Window_Base.prototype.initialize.call(this, 0, 0, 1, 1);
    }
    this._battler = null;
    this._gauge = null;
    this.opacity = 0;
    this._displayMode = true;
}
Once you have done so, save your changes and run the game again. You should no longer be running into that error.