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I love that you exposed the maze generation params and labeled the rooms.  I would have preferred standard WASD + mouse but the controls you made worked just fine.  I had to play a second time to realize to return to the wedge things but I did win that's the important part, right :P

Thanks for the feedback, I actually tried to implement mouse controls but I wasn't happy with it so the code is commented out in the released version. Agreed though, it is the way it should have been done. I kind of ran out of time, the eagle-eyed might even notice very placeholdery end game states...

Looking forward to checking out your game!