OOO the movement feels great! The wall jump especially is so satisfying. The particle affects for the throw and the ambient particles are really pretty. Wall sliding is nice. Took me a bit to figure out how the dash direction works, I thought it followed the character momentum and not the mouse at first. More frequent checkpoints would be nice in places right before I could die, so I wouldn’t need to repeat the earlier tutorial so much. I think I’m not used to the movement I kept confusing dash and throw. (I think it’s just skill issue on my part haha)
This barrier in particular was super frustrating to cross for me when I kept dying up ahead:
Background and character design are looks great! I think adding a visible timer to show when the light would run out would help a lot in planning movement. Character animations are well done too.
Overall a really polished game that feels good to play when I finally beat a segment! Great work!