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(1 edit) (+1)

VOD https://www.twitch.tv/videos/2232349566

Actually a very fun game, the concept fits the theme fairly well, albeit being able to just drop stuff on the ground through doors trivializes it a little bit but might be something that can be ironed out.

The idea of having to throw items around to distract the guards and at the same time make sure they are retrievable for maximum score, is a very interesting one. This is more of a puzzle game than a stealth game but that is not necessarily a bad thing. The only real issue I ran into is the guard that is able to see over one table while you are not able to see the guard yourself and the camera on the second floor not alligning properly with the higher elevation but that is all understandable scuff for a jam, it is impressively polished otherwise and unlike most other unreal games, it did not implode my PC!

The only suggestion I would give that I managed to come up with is showing a preview of where the guards will turn after throwing an object, since you already predict the landing position of the object, this does depend on whether you want that to be information the player should have in advance, I found it a little finnicky to figure out which guards are gonna be aggroed by throwing and where they are expected to turn and this would solve that issue for me, but it's ultimately gonna fall down to what kind of skill the game is challenging. I'm no expert in either puzzle games, or stealth games for the matter, but in either of them I feel more information is always good to let the player have more agency.

That being said, definitelly one of the more unique games I played this jam. Total respect for the fellas managing to make it out with almost all items.

(+1)

Thanks for playing and for that detailed review !
I had many more idee on how to make the game a bit easier cause right now it feel way too hard but time fell short haha. Will make sure to polish it a bit with those suggestion !