Some tips for myself, for next time I use Godot:
- If the scripts straight up ain’t running, it’s ‘cos there’s a mismatch between what node type a script extends and the type of node it’s attached to.
- If an object’s position seems weird and offset, it probably really is offset. Check its local position.
- Don’t make the silly mistake again where you fed an object a sprite instead of a prefab thanks to quickload.
- Have fun! (Ideally…)