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Some tips for myself, for next time I use Godot:

  • If the scripts straight up ain’t running, it’s ‘cos there’s a mismatch between what node type a script extends and the type of node it’s attached to.
  • If an object’s position seems weird and offset, it probably really is offset. Check its local position.
  • Don’t make the silly mistake again where you fed an object a sprite instead of a prefab thanks to quickload.
  • Have fun! (Ideally…)