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I'm gonna have to agree with some of the other commenters, that this game seems to be having an identity crisis. Like why am I running around wall jumping on vertical platforms like that just to weld some parts onto a ship? There are some transparency and text color problems which hurts the readability of the on-screen text. 

Also, I didn't quite get what I had to do. I feel like you did try to guide the player by writing instructions on the screen, but I also feel like those instructions weren't that clear, which makes me feel a bit stupid for not understanding, lol.

Clearly you worked your asses off trying to pull this off, but it's also pretty obvious that you had some difficulties prioritizing your dev tasks. That's unfortunately hurting the gameplay experience for me, and it's a real shame, because I actually think what you guys made looks really cool, and the game gives me Satisfactory / Deep Rock Galactic vibes. Scoping and focus is all you need more of! Keep making games please, cause I see the potential for sure :)

(2 edits)

The lore reason for the wall running is that the hangar is normally a zero-g environment, but the gravity machines aren't working properly and BSI Industries still needs you to hit your shift quotas. The real reason is that when we started development, the two programmers on our team decided to split the work, with one of us adding fun parkour movement and the other adding the ship building. Later on, we realized that there was no need to parkour if the player could just walk around the ships, so we decided to remove the floor and go for a star wars-esque chasm station where you've got to wallrun around. XD

We ran out of time to expand on the tutorial, but I think I'll add an "Instructions" section to the itch.io page.