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rabbyraptor

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A member registered Jan 10, 2024 · View creator page →

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Thank you so much! And thanks again for the review :)

I think that the game could be something really cool if you find the right angle with the main mechanic. In its current state it's a bit easy to just carry a block below the player and walk to the goal, like another comment stated. But I really thought that the mechanic was cool, it's just not utilized to its fullest right now.

Good effort in 48 hours though! Oh yeah, and I liked the color scheme too :)

Fun game with some puzzles I had to think hard about. Loved the style, and my favorite parts of the game was killing 3 slimes at the same time in Slime Rancher (level 11) and the badass look the player gets when fully grown, ready to slay the final dragon. It's really unfortunate with that game breaking movement bug, I must have encountered it 10 times total, but I won't ponder too long on that, since you already are aware of it. That single bug aside though, the game is polished to a very high degree, and even includes a level selector, credits screen and everything.

High quality game all around! Well done!

Oh my,  the music in this game slaps! I can listen to this on repeat while playing a whole day without ever getting tired of it. Very fun and honestly quite addicting game! I wish the car's handbrakes and handling was a bit better, or maybe even upgradable, and I'm not sure if I'm being picky here, but I really wish that the pickup area of the coins were just a bit bigger.

Overall great effort though, really. You made a lot of content in not a lot of time, and the game seems very polished. Nicely done!

If you did what you sought out to do, nice! Good on ya. I hope you keep making stuff.

Thank you for your feedback! The more expensive flowers take longer to grow, but it's not that big of a difference, so I might want to emphasize the differences more. Originally I wanted to make a clock-like timer to show time left on the plants, perhaps I could even write the actual time left in mm:ss, if I can find an elegant way to implement that.

No way to remove land made it to the game before deadline, but extra land does not count when comparing the pattern you're going for. But being able to remove land was a feature that was supposed to be there.

Thanks again, and thank you for playing!

I appreciate it! Thank you for playing :)

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Very cute and well defined game with fitting sounds! I love that the pitch of the jump changes with size, that's a really clever detail!

I wish that there was a limit to the number of clones you can make, since the game isn't really that challenging otherwise. I found myself just bruteforcing my way through the game, which I don't really find that much fun. I see some commenters saying the opposite, so my suggestion would be to give each level a set number of clones the player can make, but don't enforce it, just make it optional, catering to the completionists out there without hurting the experience of the more casual players.

Cool game though, and a great effort for a solo project! Thumbs up!

I love the visuals and design, and the concept is very cool too! The gameplay is pretty cool too, it really allows the player to get creative in choosing how to solve each challenge, which I think is pretty dang awesome.

If I were to give one suggestion, it would be that the sounds felt a bit inconsistent, and I feel like they need some tweaking in terms of volume mixing. But cool and unique game, and a very good effort!

Thank you so much for the kind words, that means a lot to me! Thanks for playing!

Glad you enjoyed the sounds! Thanks for the feedback, yeah, I think a dragging mechanic would be pretty satisfying for sure. Thanks for playing :)

Thank you for the feedback! The game definitely needs to have clearer instructions. Thanks for playing! :)

Thanks a ton for playing and for the kind words, that's really heartwarming <3 So happy to hear that you had fun playing!

Thank you for the kind words :) You're right, it might not be a bad idea to push the game in that direction! Thanks for playing!

Thank you very much for the kind words and for the feedback! I assure you, I really tried to fix that pesky bug before deadline, but didn't manage to, unfortunately hehe. Thank you for playing!

Cool art, very stylish! I wish the game had some more content, something to keep me playing I mean. But clearly a well polished game, which I can definitely appreciate! Nice work :)

Neat idea for a game that fits the theme in a very nice way. Lovely music that is fits the game very well. I loved the little facial expressions, especially when you're trying to become smaller when you're already as small as you can get, so cute!

If the controls weren't so finicky I would have had a way better time, but unfortunately I found my self getting a bit frustrated at times, not being able to crawl up between the walls and vents etc. with more ease. Also things like not being able to enter the first, big door opening you encounter unless you're that specific size. I would assume that you could enter the opening when being the smallest size.

That being said, I think you did a great job with the storytelling, and the game had way more content than I expected. Big kudos to you for making all this happen in just four days! Seriously impressive.

Showing the cost directly on the action bar would make more sense, and I agree about adding some kind of auto collection too. Thank you for the feedback, and thank you for playing!

I'm gonna have to agree with some of the other commenters, that this game seems to be having an identity crisis. Like why am I running around wall jumping on vertical platforms like that just to weld some parts onto a ship? There are some transparency and text color problems which hurts the readability of the on-screen text. 

Also, I didn't quite get what I had to do. I feel like you did try to guide the player by writing instructions on the screen, but I also feel like those instructions weren't that clear, which makes me feel a bit stupid for not understanding, lol.

Clearly you worked your asses off trying to pull this off, but it's also pretty obvious that you had some difficulties prioritizing your dev tasks. That's unfortunately hurting the gameplay experience for me, and it's a real shame, because I actually think what you guys made looks really cool, and the game gives me Satisfactory / Deep Rock Galactic vibes. Scoping and focus is all you need more of! Keep making games please, cause I see the potential for sure :)

It's pretty amazing to me that such captivating games can be made with such simple graphics! And with a concept so straightforward that you don't even need a tutorial. What a fun game you made, and with just the perfect amount of challenge in your puzzles. Very well executed, especially considering your time spent! Well done!

It took me some experimenting to figure out the game but I got there. I think it was a pretty cute game and actually a very good effort, considering you made it in just one day. The sounds were really loud though, I had to turn my headphones way down. And in the future I'd recommend that you use a screenshot or something for the game image, or at least add some screenshots to the submission page or itch.io page. Keep the games coming though!

Pretty simple game with a straightforward premise. It does seem to have a couple of bugs, some minor, which are fine, and some major like not being able to finish levels. I got stuck on level 5 or 6, and when I restarted the game I instead got stuck on level 3, so that was unfortunate. By getting stuck I mean, I wasn't able to exit the level despite my size not being too large. Other than that, I could have used some sounds, and some incentive to pick up the gems.

Cute game though, and a good effort (I see your 48 hours!) I just wish I was able to finish it, because I would if I could!

Thank you for your feedback! I will try and implement more user feedback in the game, to make things like that clearer in the future. Thanks a ton for playing!

Thank you very much for playing and for leaving a comment! It's great to hear that you enjoyed the game! Adding a challenge mode that has a timer wouldn't be a bad idea, and hovering to harvest would also ease the muscles in your index finger, so I'll definitely consider those. Thanks again for the kind words and for stopping by!

Crazy game with some even crazier minigames!

The game wouldn't play the cutscene on my PC for some reason, which was unfortunate! It was just frozen on the first frame with no sound either. Toggling between fullscreen and non-fullscreen helped the game go on with rendering a couple of frames at a time, so doing this got me to the actual game.

I got to play the game without any other problems though, so I got to experience the cool visuals and the game's unique concept! Frantic gameplay that constantly throws something new at you. At the end I fed the boss some ego boosts and finished the game. What a journey. Well done.

Cool game with a cinematic and everything! That was a nice touch. I like the art style and music, and I think you managed to hit that sweet spot between easy yet challenging puzzles. I went back to play the game again to try and find the crown, but no such luck. I do have a feeling where I need to go though, but didn't manage to find a way up there. Sadge.

The controls could use a bit more fine tuning, being a platformer and all. When moving against a wall there were times where I wasn't able to jump. Polishing and fine tuning aside, I think you did an overall good job! :)

I played this for way longer than I should have, but once I started earning good amounts of passive income is when I started to become more invested. I liked the art and I thought it was a funny concept. I wish I could hold to shoot the coins, and I'd also really wish that those pesky beggars would lose interest in me after a certain distance. It feels like a fight you can't win against them.

But cool concept, and I think has some potential for further development. Nice effort!

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Thanks a ton for the feedback, that means a lot! I never really managed to get any real testing done, as I only just got the levels made with 30 minutes remaining. Otherwise I would probably also have had tired enough fingers to have put in an auto-clicker mechanic, haha :D Thanks again for playing and for taking your time to comment!

Thank you very much for playing leaving a comment! You don't sound rude or aggressive at all, I'm just appreciative of you taking your time to write down all this feedback, I will definitely keep it in mind moving forward. Thanks again!

Thank you for playing! :)

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Very cute game and some good humor! I loved the multiple endings, that was a fun idea.

Fun idea with some very cute art! I had a bit of trouble figuring out what I had to do, before I realized that I was in a safe zone, and that this wasn't the actual gameplay I was playing yet. So an indicator of where to go, just to get me started, would have been nice. I thought it was a bit superfluous that I had to press E to pick up scales, and not just move into them. I got to day 5 or something on both my tries, and both times an evil fishy was lurking just behind the transition door, instantly ending my run, which was a bit of a pain.

That being said, I love the idea of a undersea dungeon crawler where you expand the places you can go, as you go. Overall good effort and nice execution!

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I mean, where do I begin?

What an achievement to have made this game in mere 4 days. From the cute art and character design to the charming and very fitting music, this game brings you back to the glory days of PS2, when games where just made to be fun, and nothing else. Very well made game that keeps you wanting to stacc 'em all, while having a blast doing so.

Only suggestions that I can think of, would be to perhaps add some wind sounds when you are climbing the big skyscraper, to give you that sense of height. And a cool effect would also be to silence the music when you're standing at the top, to add to the climactic suspense of getting ready to do the longest jump in the game.

I almost feel bad giving you guys suggestions though, as you already did such a great job. This game is a serious contender for becoming at the very least a top 10 game if you ask me. Bravo!

First things first, thank you for setting the default music volume as low as you did.

I liked the clean and easy to understand UI. I had trouble drawing routes, it felt like I was doing something wrong, but couldn't figure out why. Some feedback on what goes wrong when failing to create a route would be nice, as I didn't think that there would be a max route length until later in the game.

One of the routes I drew didn't get the blue line, but the trade route did count as I saw a ship moving back and forth between the two planets. So not a game breaking bug, just wanted to let you know.

I liked the style too, very pleasing to the eye. The game did feel a bit slow at times, with downtime I just spend waiting, but this is probably me playing the game in a non-optimized way, or perhaps a matter of polishing a bit more in terms of prices for upgrades and such, better allowing the player to get that snowball running. This is also something that I need to look more into in my own game, that's for sure!

All in all a very nice and cohesive game, especially considering that you made it yourself. Well done!

Thank you for your feedback! An automation or dragging mechanic would probably have been a great addition to the game! Also more intuitive clearing of land, you're so right. Thank you very much for playing and for your comment!

Thank you for the kind words and the comment. Very useful feedback, I will make a note of that. Thanks again!

Thank you very much!

That's weird, I haven't encountered that specific bug myself. But that is good to know, thank you for pointing it out! Thanks a ton for playing and for the feedback.

An absolute banger of a game, very well done! Textbook introduction of game mechanics. When I came to the clouds I thought it couldn't get any worse, but then I was met with a new mechanic. And when I thought THAT couldn't get any worse, I tried challenge mode. Goodness gracious!

The only thing I missed was the ability to pause the game during a run. Otherwise the game made me smile a couple of times and I had a good time playing it. Very much worth a try!

Cute art, I loved the little crab walk animation of the player sprite, that was so charming. The game became a bit repetitive pretty quickly, but the game can pretty easily be expanded upon by adding stuff like upgrades, different types of enemies, etc. Obviously one can only do so much in matter of 96 hrs, but you have made the basis for a fun game, as one of the other commenters also stated. And I think that's something you can be very proud of.