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Last month, I tried your LAN multiplayer script again. And successfully connected with my friends in another city. It's worth celebrating, my friend. I think you haven't received a successful developer using this script yet. However, one thing I noticed is that the scripts that can succeed come from VER.zip instead of UDP_multilayer_stource. zip. I am curious about the reasons behind it, if you could tell me. After successfully connecting online, I conservatively replaced the player model, map scenes, ammunition fired, and other content in the CCB file without making any changes to the gameplay. This demo has also been successfully connected online, but the player's model is half body stuck in the ground from the opponent's perspective, and I clearly set the player to launch my pre made rocket, but I can only see my rocket and not the rocket launched by the opponent. I don't know why. I tried to change the player's health and attack damage, but only found a player model with a health of 999 and a launch script showing 0 damage. At present, my understanding of this script does not support expanding more content. If you can assist me in understanding the purpose of each script.

Thank you for your speech. Your work was in vain!

Hi.. for 3d model (half in the ground) make sure its pivot point is set to the floor just like sleepwalker have it. Probably i make new version for networking (its very old project of mine so its simpler to make new version than repair old one ) 

I noticed that one player's emissions, particle effects, sound effects, and other features cannot be felt by another player. May I ask if there is a solution?

This is the  game that made form your ccb flie :)