Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
This one was a little out of turn for me, as I wanted to cover one last game but wanted to stick to one that would be played through itch rather than be a download. Yours was the first I hit.
This is an interesting puzzle game. I do like the randomness to it. However, one thing I want to check: is the system done up where every puzzle should be solvable? Or can the player get a level they can't solve? This isn't me saying I encountered any such thing, I just ask if you've intended for it to always be winnable or if it's like Solitaire where some games just can't ever be won.
That said, while the puzzle game is fun itself, I find this lacks... meaning for. Why are we doing this puzzle? Is this going to be a mini-game in another big game or is it intended to stand alone? I worry it lacks the means to be a stand alone as it is now. Lastly, while the UI and visuals work for prototyping, I trust the appearance will be cleaned up more as it continues development?