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(+1)

Absolutely love the style and feel of the game. 
Definitely could of used a bit more polish (as do most games in 2-4 day jams), but the main thing that came to mind was just how big and empty the rooms were. It got a bit sluggish moving mutliple boxes over a big area.

But I can easily see a further refined version of this being a popular puzzle game!

(+1)

Yep, have heard that a lot about the level, and I agree. It was very cobbled together last-minute and not tested nearly enough. I'm not particularly proud of the level design.

The original idea was to have 5-10 small and tight levels that had a steady puzzle difficulty ramp. Time and tech constraints led to what we have though. If I were to continue it, I would probably want to look into how we could build our puzzle mechanics into procedural generation for a unique experience every time you play. More or less add replayability and rogue-lite mechanics if it was going to commercial release.