I do agree with a lot that you said. The player just mostly sits and watches as everything happens around them, and the cheats are pretty much useless except the really expensive ones. I'm surprised at the difficulty people are saying it is, for my testing plays were usually fairly easy, though almost always neck and neck. Also the Predict ability costs 2 to use, but you get 4 in return (A live round gives 2 energy naturally, so doubling gives 4) allowing you to gain an extra 2 if you are correct on it being live. That being said, it's still very useless.
This game was inspired by a friend's project of almost the same concept, and they used a total of 4 players at the table as well. I wanted to keep that same idea, but work it into something new, which seemed to be too difficult to work properly. If the game is to move forward, I should start it all again but with maybe a 1v1 playstyle instead, since a 1v4 proved to be too difficult to make actual gameplay out of.
Also that bug is very possible that i missed it. Replaying on the same play though was barely tested by me, whoops
But thank you for the feedback! I definitely need to fine-tune or entirely rework the game to make it more of a game, and less of a show you'd just watch happen