Thanks for replying! If I were to make a suggestion, I would agree with a more 1v1 format, and to even out to playing field so that the player isn't just getting buffed, I might suggest a format like the original buckshot roulette where the NPC fan use items for their benefit. However, that would be a lot of code to add, so I understand if you want to at least hold off on that for now.
(edit: Just overall making it so that the NPC feels more lively would be a good start visually, and in my opinion, after adding more control to the player, but then working on the NPC behavior would be a good start, even if it's just a very simple ability that they can use or something. Just getting a basic start on NPC behavior would be a good setup for very dynamic and fun possible NPC interactions down the line if you develop them over time.)
For now though, I'll hold off on any further suggestions until I see the next version so that I know what I would actually be giving feedback on lol. Godspeed to you!
Callme_Tex
Recent community posts
I've played the game some, and I think I've gathered all my thoughts on it as it is right now.
Bear in mind that I am speaking about what I would like to see improved, if possible, and I do want to see this game do well! With that said,
1. (Player control): It feels like you have no real chance to be able to do anything about your own fate, as you start with no energy to use cheats, and you build it up so slow. What makes this part less than ideal to me is that if you get hit with a live round and you used the predict ability, there was no point in using the ability, since you are spending 2 energy to get 2 extra energy, meaning a net 0.
1.1 (Abilities): The cheats you do get to be able to use (depending on how lucky you are to survive) don't really benefit you. inserting another round is just a 50/50 that you'll hit one of the others with a live round, assuming the round wouldn't come back around to you if you do, and I've only used the gamble ability once when it looked most beneficial (out of about 6 matches) and the only use for it seems to be hogging one more point if they are both blank, or ending the round early. Past that, I never got to use the other abilities, as I never made it far enough to make use of them without dying anyways.
2. (Gameplay): The idea of having multiple NPCs to go up against is interesting, but because of too many things/shots happening completely out of your control, plus your lack of control (if any) for yourself, almost everything you do leaves you in a rough spot, even if you could use an ability.
3. (Bug): I am not sure if it was just a fluke, but the first match ended with me dying quickly, but then when I started a new match, I was already on the brink of popping, and when I was left with no choice but to take a live round instantly, I got instantly game-over'd. I tested this in another match and I did start off at max pressure again. After that round ended, I rebooted the game and it worked fine, and that's what I had relied on since in order to keep playing.
Again, I do want to see where this game goes and I do want to see it become successful, so here's to hoping that my comments aside, you get some good constructive feedback!
I am seeing people mention this in the past, but I am having issues with birth past upgrading birthing capabilities to ++, I tried some remedies people mentioned but nothing worked, and Leah is stuck at max preg now. I was able to get it to work with Valorie though.
edit: spelling
Edit 2: temporary fix found- Resetting power and only giving birth at birth+. Still no use for Sanura though. (Edit 4: the birth++ seems to have fixed itself somehow but Sanura still doesn't work)
Edit 3: I am also getting the glitch of the milk production boss fight with Lilith restarting after finishing.
I am trying to find people in the past that have had these issues to see about other remedies, but I can's find them. If anyone can reply with any potential help that would be much appreciated.