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(+2)

Rock solid platformer, I'm always a sucker for floaty ass jumps and they feel great with the player scaling - which is a rock solid mechanic, higher jumps on larger sizes make the puzzle goals clear

That said, I think I didn't find myself engaging with the scaling mechanic that much beyond finding secrets - When engaging with the main puzzles I found myself only worrying about which switches were toggled, the scale crystals felt like a means to get from point A to point B. I think more emphasis on the scaling would've been great to see, but beyond that, this is a fun game.

I was going to write a comment, but this comment says exactly what I wanted to say. I think this game also struggles with a similar problem to our game, that it was hard to make other mechanics that interacted well with the rescaling mechanic, and so the level design gets a bit stale once you figure that out. Despite that, I really like the game, and how tight the level design was.