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It was hard to navigate sometimes, when the mouse was off screen, but I had my fun with the game. It's simple, clear and stylish. 

A few thoughts to improve the concept:

-  it would be cool to make scaling decisions that will requare combination of actions or right timing

- I also imagine there could be larger levels with checkpoints after hard skillcheks and some vertical scrolling to add an exploration based on given endless wall jumps

Hi, thanks for playing my game and for the feedback! As for the mouse going off screen occasionally, you need to full screen the game to see the full view and unfortunately can’t see the whole thing without doing so. Sorry about that.