Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ashtheevil

26
Posts
24
Followers
8
Following
A member registered Nov 16, 2016 · View creator page →

Creator of

Recent community posts

Couldn't find the key, so spent time looking for monsters. They never noticed me, but screamed like hell in advance. Atmospheric! :)

The game physics seem to be a bit broken, as some of the meteors are unavoidable. But that didn't stop me from winning :)

It could be fun if the hippo's growth was more noticeable and things would bounce off him, breaking the cages with a few precise hits.

The game could use colors to distinguish threats from opportunities. Other than that, the concept is fun! There are crazy things going on with building your ship, and I like how it turns into a ridiculous machina of destruction.

Well done game that has a number of catchy mechanics combined into an interesting levels. Best puzzle game I've seen so far!

Nice! Definetly would give it a try in VR :)

I collected all the coins and that's it for the game I think. A-D controls are inverted but the arrows are not, I'm not sure which way to play since there is no description for the game. Looks and sounds great though!

Clear and simple concept with some clever puzzles that I really enjoyed! A bit buggy, but that's not a big deal, we can all relate to that :) I like the game!

I just couldn't find anything as fun as the quoir and drums in a row :)

Thanks for the feedback!

Definetely there's room for improvement wich I will make after the jam.

Thank you for the feedback!

The spawn rate actually increases over time, but I guess it is a bit too subtle :)

Thanks for the feedback!

Thanks a lot for your great feedback!

Thanks for the feedback! Many things need to be improved. Definitely going to make some quality changes after the jam.

It was hard to navigate sometimes, when the mouse was off screen, but I had my fun with the game. It's simple, clear and stylish. 

A few thoughts to improve the concept:

-  it would be cool to make scaling decisions that will requare combination of actions or right timing

- I also imagine there could be larger levels with checkpoints after hard skillcheks and some vertical scrolling to add an exploration based on given endless wall jumps

Well done gameplay and visuals! I especially like difficulty scaling - so much is going on with after awhile, it's becoming really challenging and entertaining.

(1 edit)

Getting used to the fist was a bit tricky for me, but it's also so satisfying when you master it and land big hits around. Well made and polished game!

Оч необычный сюрвайвал! Как Фар лонг сейлс в миниатюре) Частый менеджмент отвлекал от монологов, и я пропустил всю тему с харвестом, но смог добраться и пройти первого волка)

Как всегда жду новых энтри) Плодотворного года! Лайк!

Прям хочется другую концовку на втором прохождении, когда знаешь, какую кнопку жать) Клевая игра и интересный подход к визуалу - выглядит по-хорошему всрато и в тему сюжетному сюру действительности. 

<3

You spent your time playing my small games and leaving such kind feedback. Really appreciate it, Nyrvya!

(1 edit)

Компо, в 3д, с интересным решением со спиралью - а ты хорош! :top:

Thank you for the feedback! No doubt I'm about to create more adventures. A few done you can found in my profile already.

VA team appreciates your attention to voice over :)

Thank you for playing! The skeleton was about to help you solve main puzzle with symbols. Hope, this little spoiler helps avoid other players from confusing.. My bad-bad design worked out :)

Thanks for your feedback!

I updated web build, so now it has a progress bar against a bit confusing white page. From now on nothing gonna stop you playing it, I hope :)

Thank you for let's play, feedback and open thoughts especially! I really appreciate it and will try to meet your expectations in next projects.

Спасибо за отзыв и летсплей! Классный заголовок! :)