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Some people find it tricky and the ones who manage to solve it all pointed out the waiting problem. We had some balancing issues where if we made it too fast it would have been impossible to beat and too slow is annoying so we kinda settled on some speed that we thought would be the middleground. Glad you like the game!

That’s a good idea. An increasing speed might have been ideal, but I understand if you might have run out of time for something like that 

It is increasing. It starts at one node every 0.75 seconds and goes down to 0.05 seconds over time. It’s just my code for the plant runs slower the bigger it gets so that’s a bit of a problem there.