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(+1)

yay I finally played games woooo anyways here are my notes:

  1. cool story I guess
  2. animations are cool
  3. would have loved some proper sound design, it's definitely something you should spend time with next time. Also the music doesn't loop...
  4. there are some buttons that appear to be clickable (has the outline thing), but don't actually do anything. This includes the thing in the bottom left corner and the passive abilities of the stickmen
  5. I really like the "guide" text you added, it really helps the player figure out what's going on without having to do a complete tutorial. Although a sound indicating when you can't do something would be appreciated.
  6. The UI work is great, very legible, color coding is done well.
  7. I liked how the order of stickmen mattered. That actually makes you think of how you move them, also because that they cost an AP to move.
  8. The best strategy seemed to be get a strong hitter, attack, move a weak guy forward to tank the hit, repeat
  9. I really liked the ink to AP action, makes the game have a bit more strategy, although it's quite exploitable at the moment. Having a max use amount would probably fix the exploit.

I decided to stop at 69 ink

Could have gone further, but there isn't much variety, and the exploit just made the strategy very simple and boring.

Would like to see cards with less AP per attack, stat increase every time a card moves and stuff like that. I know you can come up with cool ideas.

(+1)

Hey, thanks for playing!

3. Yeah, my bad for the music (and I do have to work on sound effects more)
4. Was wondering if I should add a "red message" when clicking on it, a tooltip, or just remove that 
5. Thanks, and yeah, was thinking the same thing
8. You got it, planning to add a few other abilities to get more variations though (attack the enemy 
9. Indeed, thinking about different ways to restrict that without making the game more complex

There are also already cards that can attack with less AP (Cheap Attack), and yeah, planning to add more effects tied to the specific gameplay of the game

Thanks for the feedback!