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(2 edits) (+1)

Really cool atmosphere. I liked the dramatic irony of slowly crawling towards what we know is a bad place to go. But then, halfway through exploring the bunker, leaving the city for last, I found a Mech Suit, and suddenly the game was over. I couldn't even explore the game. And then I learned the game is randomised, not allowing me to go quickly back to where I was kicked out. But beside that, a good experience, and well made for only two days. There are some issues. The full screen mode does not work well, so I suggest turning off the button for full screen mode. Although I did need to use it when I accidentally dragged the top of a window outside the viewport.  And I did that, because it is possible to miss the dialogue being obscured by the dragged windows. But those should be easy enough to fix. But for the rest, it was an excellent experience, with good balance for difficulty of the puzzles to good feeling controls for both the letter input and the motion in the adventure screen.

I do need to ask if you did anything to allow your game to actually play embedded within the page. My godot game opens up on a second screen, which gets automatically maximised, breaking my UI. This is despite having "Embed in page" set. Are there any project setting or export settings you used other then default?

Thank you very much for the feedback!! ❤️ I made my project in godot 4.3, which made some changes to the html exports. At first I was using an automated build for 4.2 that had the same full screen on export that you’re mentioning. When I switched to using a manual export directly from 4.3, it embedded without issues. I can share my export settings if that would be helpful, just let me know!

Thank you for responding. I'm not sure what you mean with automatic vs manual export. Sharing export settings might help, although it is a weird issue that seams to be browser dependent. But hopefully that will just work.

(1 edit)

automatic was me using a github action to build and deploy (I think the action was made for 4.2) and manual was me clicking export in the godot editor and manually uploading files that way

here are my export settings for web

[preset.2]

name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter="assets/*"
exclude_filter=""
export_path="export/web/index.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2

[preset.2.options]

custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=true
progressive_web_app/ensure_cross_origin_isolation_headers=true
progressive_web_app/offline_page=""
progressive_web_app/display=3
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)