Really cool atmosphere. I liked the dramatic irony of slowly crawling towards what we know is a bad place to go. But then, halfway through exploring the bunker, leaving the city for last, I found a Mech Suit, and suddenly the game was over. I couldn't even explore the game. And then I learned the game is randomised, not allowing me to go quickly back to where I was kicked out. But beside that, a good experience, and well made for only two days. There are some issues. The full screen mode does not work well, so I suggest turning off the button for full screen mode. Although I did need to use it when I accidentally dragged the top of a window outside the viewport. And I did that, because it is possible to miss the dialogue being obscured by the dragged windows. But those should be easy enough to fix. But for the rest, it was an excellent experience, with good balance for difficulty of the puzzles to good feeling controls for both the letter input and the motion in the adventure screen.
I do need to ask if you did anything to allow your game to actually play embedded within the page. My godot game opens up on a second screen, which gets automatically maximised, breaking my UI. This is despite having "Embed in page" set. Are there any project setting or export settings you used other then default?