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That was one of the most clean core loop i've played this jam ! I liked the fact that the balls bounce and stay on the game, it give a good pressure, the delay between balls and difficulty curve is perfectly balanced ! i discovered a bug that made me ask this question, when you pause while firing and then unpause, you always fire (without using the mouse) my question is : what's the point of not firing actually ? There is no "ammo" or "timer" that challenges you to not always fire (it's not a critic, juste a game design thinking). It was very smooth at any level so good job making this game !!

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Thank you for the comment! I wanted to make an overload mechanic to accompany the flash light turning on and off, but I ended up not having enough time for it. Since I already made the animation for it, I just thought it would be cool to keep it in the game.