Nice work! I like the cat sprite and the game felt good to play. The only thing I'd really mention is that it may be nice to have the light as a toggle on click instead of always holding it down
Play game
Shrink Cat - GMTK Jam 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #558 | 3.750 | 3.750 |
Overall | #1547 | 3.472 | 3.472 |
Creativity | #1748 | 3.500 | 3.500 |
Style | #2706 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cat has a shrink flashlight, for scaling down the size of the orbs.
Development Time
(Optional) Please credit all assets you've used
All art assets are created by myself.
Comments
I loved its so cute, really gave me Luigi's Mansion vibes, you could changr the red balls to ghosts and it will be so cool, adding more powerups would make me play the entire day lol! amazing game
clean and simple in a very elegant way - there's really nothing at fault here except for a few small nitpicks ie. the music not looping (this should be just a checkbox in the import settings in godot)
i'd also love to see some bouncy animations for the cat :3
That was one of the most clean core loop i've played this jam ! I liked the fact that the balls bounce and stay on the game, it give a good pressure, the delay between balls and difficulty curve is perfectly balanced ! i discovered a bug that made me ask this question, when you pause while firing and then unpause, you always fire (without using the mouse) my question is : what's the point of not firing actually ? There is no "ammo" or "timer" that challenges you to not always fire (it's not a critic, juste a game design thinking). It was very smooth at any level so good job making this game !!
That was a pretty fun game! I liked how simple the game mechanics were!
Really enjoyed the game feel of the flash light. I wish there was more feedback when shrinking enemies but still very enjoyable!
simple and sweet! adding some enemy variety would be great if you ever come back to this game ^^
Love the combination of dodging, moving while flashing the lights on the enemy. I feel like im playing an FPS but 2D.
The cat is so cute <3. I suggest to create variations of enemy and add powerups(wider range of flashlight etc.) in the future.
Really fun small cute game! It would be cool to have some more verity in enemies though. Also maybe good mechanics would that enemies could grow back if they are not finished of by the player.
This is cute! I love the cat sprite a lot, especially the little expressions it makes! I also like the idea of having to shrink enemies to beat them. The beam moving around enemies also looks very nice. Good job!
Two pieces of criticism:
1) It was a bit hard for me to see the dark red enemies against the dark grey background. I'm admittedly a little colourblind, but I'd recommend creating a bit more contrast!
2) It didn't feel very fair when an enemy would damage me by spawning from a wall that I happened to be standing near. I recommend making enemies spawn away from the player, or spawning them directly in the play area.
Leave a comment
Log in with itch.io to leave a comment.