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(+1)

It looks and sounds amazing. It feels like there’s a quite good game just a few hours of debugging and small changes away.

I got stuck in the ground a few times, even when it tried to respawn me at one time, for example. Climbing seems random whether or not it ‘connects’. Not being able to climb would be fine, but only if you have a swing mechanic or something. Which maybe wouldn’t work very well with the mouse controls as they’re set up now. While on the one hand the wheel gives this sort-of satisfying ratcheting feel, it does also feel a bit clunky (well at fist at least, I think it might be something you can get used to). It does feel more accessible to make that a button.

Lastly, that I’m able to dive this deep in criticism actually speaks for the game, as I find it hard to go deep on things that are just too simple – where there isn’t anything to fix. (Not that simplicity in an of itself is a bad thing, it can be done well and then just polished – but I think you get what I mean.)