An interesting and fun concept, but somewhat hard to execute in the actual game, as the movement is a little rough around the edges and the needle hitboxes are hard to hit.
Some polish suggestions:
- Use a spell-checker :-)
- Make it clear that the rooms are timed (maybe using a digital clock and/or clock sound effects, especially once the time starts to run out?)
- More sound effects - and particularly a variety of sound effects for the same action (e.g. the shooting sound effect gets repetitive).
Good job!