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(+1)

GREAT FUN, LOVED IT!

Healing is op af but I really had fun discovering it (It's basically infinite at this point, I got a bunch of healing enhancers in the low levels so there's no real incentive to finish a fight as hp remains between battles). Capping the max hp can help mitigate that:

Would love to try a strat for drawing your entire deck with a Mushroom and playing all of it with a Gem. Also, I wish there was a unique design for a final boss!

Minor bug, you can sneak in an extra card if you click very quickly.

Congratz!

(+1)

Thanks for your feedback! I actually started with an HP cap, but I found removing it made the game more fun as you can create those infinite combos (which kind of ended up being a main strategy I wanted players to discover!) I still think there’s some things I could tweak to keep the game from becoming too easy once you reach that point, though.