Thanks for your feedback! I actually started with an HP cap, but I found removing it made the game more fun as you can create those infinite combos (which kind of ended up being a main strategy I wanted players to discover!) I still think there’s some things I could tweak to keep the game from becoming too easy once you reach that point, though.
Ecolodev
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A member registered Aug 01, 2015 · View creator page →
Creator of
Survive a hostile underwater environment through mutation and adaptation
Platformer
A work in progress/proof of concept that simulates a living landscape over time. More features to come.
Simulation
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TiltWorld (Hasse Rangers A-Maze-ing Adventure!) jam comments · Posted in TiltWorld (Hasse Rangers A-Maze-ing Adventure!) jam comments