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Thanks for the feedback! The first levels should be sped up, but they allow you to reach those a-ha moments that reveal some of the game's mechanics. Because otherwise, the games would simply not understand what was going on.

And we simply did not have time to finish the full tutorial and balance perfectly :(

But from the player's point of view, yes, you want to move on as quickly as possible, and not wait, for this we introduced a level skip button, so that the player could say, aha, I understand how it works, I'll see what they have prepared next.