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(+1)

The combos felt really good when they went off, even without the sound (though sound would have amplified it even more!). It took me a while to figure out that I need to hit multiple enemies to get the combo going (even though you said that in the description -- I clearly didn't read that carefully enough!), but once I did, it felt good to scale it up.

The knights were by far the worst enemy, since they were not only more targetted, but also moved much faster. Also, I would have liked some variation over time. I wonder if having some pieces that moved independently of the player would add some; e.g. have bishops that spawn on a random location and then just move diagonally until they hit a side and then bounce off, repeat.

(+1)

Great minds think alike! I actually had bishops 90% finished and they acted exactly like that (they were just missing visuals and being added to the spawners' lists). But I had to cut them for time since this was my first game jam and I didn't want to risk missing the deadline.
The enemy spawners are actually attached to invisible bishops that are set to ignore all collision other than the walls. Thats how the enemies spawn in "random" locations

Thanks for playing my game!