Play game
The King has a Knife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2115 | 3.133 | 3.133 |
Overall | #3186 | 2.978 | 2.978 |
Style | #3584 | 2.867 | 2.867 |
Creativity | #3657 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Getting a combo grows the scale of your knife
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
https://free3d.com/3d-model/knife-39964.html
https://sketchfab.com/3d-models/high-poly-chess-set-1496472c632d438e84a3512cf0cd850a
Leave a comment
Log in with itch.io to leave a comment.
Comments
Mmmm sweet combo enemies go kabooooom!!!
Amazing! I really liked the interpretation of chess. The gameplay is engaging, and the creative approach with the growing knife is a nice touch.
The combos felt really good when they went off, even without the sound (though sound would have amplified it even more!). It took me a while to figure out that I need to hit multiple enemies to get the combo going (even though you said that in the description -- I clearly didn't read that carefully enough!), but once I did, it felt good to scale it up.
The knights were by far the worst enemy, since they were not only more targetted, but also moved much faster. Also, I would have liked some variation over time. I wonder if having some pieces that moved independently of the player would add some; e.g. have bishops that spawn on a random location and then just move diagonally until they hit a side and then bounce off, repeat.
Great minds think alike! I actually had bishops 90% finished and they acted exactly like that (they were just missing visuals and being added to the spawners' lists). But I had to cut them for time since this was my first game jam and I didn't want to risk missing the deadline.
The enemy spawners are actually attached to invisible bishops that are set to ignore all collision other than the walls. Thats how the enemies spawn in "random" locations
Thanks for playing my game!
cool mechanics. I think it needs to juiciness .
Unfortunate you had to cut out sounds due to time constraints, I can imagine the combos being even more satisfying with audio feedback
The plan was to use Boomwhacker sounds that went up the musical scale every time an enemy is hit
I like the core risk/reward of needing to decide when to sacrifice coin for damage against enemies. That could be emphisized if the camera pulled out after every rotation to also show the knife getting bigger. The title is also cool.
haha, actually loved it. I don't know why but the first time I saw the knife was getting bigger made me laugh out loud, great job. Would love to see a polished up version :D