So I eventually picked up whatever this is and it bricked my run, could no longer pick up shields after that.
I did notice that as I continued to play, my performance was getting way worse as well. It seems like things weren't removing themselves if they were out of the player's range or after a certain period of time, maybe?
The difficulty curve was a little harsh at the start as well. It took about a half-dozen times of just dying until I managed to dodge long enough to build something effective.
Overall, I liked the idea; I think it has a lot of potential. I would personally lean more into the building aspect, slow down the combat a bit, and make it a more strategic based on the components you use. I could see myself spending hours playing this with a bit of tweaking in that direction. Good work—solid submission for the jam!