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Hey no worries. I totally understand your position!  

It's funny, the last couple days I've been playing around in Koikatsu making characters and I think I am going to try and make something. I think RPGM is the best avenue for me as it's the genre I'm most familiar with and seems to easiest to use.

Can I ask. What programs you use other than SRPG studio and Koikatsu. Like how are you moving your
character models into the game program?
Thanks!

sure, I use koikatsu and srpg studio.

You can't transfer 3d models into the engine, but it does accept pictures. So for the characters them selves I download the character cards on to a background remover site and transfer them as jpegs. Meanwhile with the koikatsu studio I just export pictures of the scenes. Beyond that I just crawl through srpg studio resource sites for things like skill codes and sprites, and use royalty free assets where necessary. 

https://www.remove.bg/

If you post your game let me know!

Thanks for the help! I'm very new to all this so it'll probably be a good while before I get anything worth distributing. But I'll let you know.  

Dominant Tale is definitely an inspiration to my work!

Hey there! Question for you - do you have a resource for learning SRPG studio? It was on sale and I want to learn it in addition to RPGM. My current game is in progress in RPGM but I may delve into SRPG studio in the future.

Also any update on your next release (no pressure, just really curious and looking forward to it!)

Thanks!

https://discord.gg/dPGvKr7

https://srpgstudio.com/english/help/index.html

https://srpg-studio.fandom.com/wiki/SRPG_Studio_Wiki

Best advice I can give is that it's better just to poke around and see what you can do. try recreating a starting map from an fe game as practice. The wikis are better used as supplementary than a guide.

Looking forward to seeing your game come out, It's this month right?

I am still working on it, goal right now is the first week of December, work has been taking up a lot of time lately, sorry for the delay

Nice thanks!

Yeah I have the first chapter drafted and crafted, I just need to iron it out - make up for some learning curve errors, continuity issues, and dialogue improvements. I really wanted to get it out this weekend, but just like you work has been crazy.

No worries on the delay, I know how it is. If nothing else trying to make my own game has really given me perspective on other developers time frames.