Hey no worries. I totally understand your position!
It's funny, the last couple days I've been playing around in Koikatsu making characters and I think I am going to try and make something. I think RPGM is the best avenue for me as it's the genre I'm most familiar with and seems to easiest to use.
Can I ask. What programs you use other than SRPG studio and Koikatsu. Like how are you moving your
character models into the game program?
Thanks!
sure, I use koikatsu and srpg studio.
You can't transfer 3d models into the engine, but it does accept pictures. So for the characters them selves I download the character cards on to a background remover site and transfer them as jpegs. Meanwhile with the koikatsu studio I just export pictures of the scenes. Beyond that I just crawl through srpg studio resource sites for things like skill codes and sprites, and use royalty free assets where necessary.
If you post your game let me know!
Hey there! Question for you - do you have a resource for learning SRPG studio? It was on sale and I want to learn it in addition to RPGM. My current game is in progress in RPGM but I may delve into SRPG studio in the future.
Also any update on your next release (no pressure, just really curious and looking forward to it!)
Thanks!
https://srpgstudio.com/english/help/index.html
https://srpg-studio.fandom.com/wiki/SRPG_Studio_Wiki
Best advice I can give is that it's better just to poke around and see what you can do. try recreating a starting map from an fe game as practice. The wikis are better used as supplementary than a guide.
Looking forward to seeing your game come out, It's this month right?
I am still working on it, goal right now is the first week of December, work has been taking up a lot of time lately, sorry for the delay
Nice thanks!
Yeah I have the first chapter drafted and crafted, I just need to iron it out - make up for some learning curve errors, continuity issues, and dialogue improvements. I really wanted to get it out this weekend, but just like you work has been crazy.
No worries on the delay, I know how it is. If nothing else trying to make my own game has really given me perspective on other developers time frames.