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Beautiful game with interesting concept and theme interpretation! Really liked the idea of scaling up throughput as a physical system :D Though it lacked the button to decrease requests amount, as my cpu noteably struggled with 1024 requests. Also, did not really get what is the purpose of cache, as it did not put swimming rings around any of requests. Nonetheless, great entry!

Thanks for your comment! Copying from the other post: the cache works like a high performance datastore when the flagged balls fall through (cache hit). The catch is that some balls get punched out randomly (cache miss). You can try to collect these unlucky balls with a datastore. Hopefully we do a better job at this next time.