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A jam submission

Server PhysicsView game page

Build a highly scalable web service with physics
Submitted by mayitbeeitch, kloseliebej — 10 hours, 51 minutes before the deadline
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Server Physics's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6003.9573.957
Overall#10743.6383.638
Style#14743.6523.652
Enjoyment#15993.3043.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build a highly scalable web service with physics

Development Time

96 hours

(Optional) Please credit all assets you've used
Music & SFX: Ovani Sound

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Comments

Submitted(+1)

this is a hilarious concept, great job !

Developer

Thanks for playing!

Submitted(+2)

So this is what itch server feels like near the jam deadline

Nice entry, I had some fun experimenting with those building blocks. Starting with only a server and a data stream was nice, as it teaches how to get money in the simplest setup. 

Developer

Lol thanks for playing!

Submitted(+1)

Beautiful game with interesting concept and theme interpretation! Really liked the idea of scaling up throughput as a physical system :D Though it lacked the button to decrease requests amount, as my cpu noteably struggled with 1024 requests. Also, did not really get what is the purpose of cache, as it did not put swimming rings around any of requests. Nonetheless, great entry!

Developer

Thanks for your comment! Copying from the other post: the cache works like a high performance datastore when the flagged balls fall through (cache hit). The catch is that some balls get punched out randomly (cache miss). You can try to collect these unlucky balls with a datastore. Hopefully we do a better job at this next time.

Submitted(+1)

Funny concept, love the scratchy hand drawn style. Wish there were descriptions of components and a sell button, though. I still have no idea what the cache was supposed to actually do, lmao.

Solid entry, great job!

Developer(+1)

Thanks for playing! Sad our description didn't do a good job explaining things but the cache works like a high performance datastore when the flagged balls fall through (cache hit). The catch is that some balls get punched out randomly (cache miss). You can try to collect these unlucky balls with a datastore.

Submitted(+1)

Unique and creative entry. The simplistic looks actually play in your favor, I think it's pretty smooth. Well done :)

Developer(+1)

Thanks for playing!

Submitted(+2)

Fun little physics game! It was pretty funny to watch 2048 requests go at once (even though my CPU probably enjoyed it less)

Developer

Thanks for the comment! Optimization is hard and I do wish to support a lot more requests and a more complicated system.

Submitted(+2)

have to say the visual is quite satisfying to see it all falling and the whole process is funny, wish it could be longer and the art style is pretty cute! 

Developer

Thanks for the feedback!

Submitted(+2)

Awesome art style and interesting idea. We loved it. Keep up the good work!

Developer

Thank you!

Submitted(+2)

Even though it's short, it's also really creative. Well done!

Developer(+1)

Thank you!

Submitted(+2)

Enjoyed a lot! Wish there can be more components to play with.

Developer

Thanks for the comment! 

Submitted(+2)

Love the art and the sound

Developer

Thank you!

Submitted(+2)

Like the idea, a bit sad that it so short :c

Developer

Thanks for the comment! Sadly we ran out of time (and ran out of ideas too)

Submitted(+2)

Fun! I like the take on scale! 

Developer

Thanks for the comment!