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All the visual elements in My Escape to Hell (BGs, GUI, sprites) cohere extraordinarily well, and of course special mention must go to the sprite work. I was expecting to be able to follow a path with Vee or the Cosmodeus, but Dokuro’s banter is sharp enough that I didn’t miss the others once his path got rolling. Light and morbid is always a good combination, and My Escape to Hell very much delivers on that front. 

Thank you so much, i'm glad to hear that everything worked well together ! I intended to write out paths for them but ran out of time ; they'll definitely be implemented in the future  >:)