Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cool idea, and I liked that the difficulty scales up because you have to manage everyone at the same time. The differentiation was maybe a bit low between the different classes -- I basically used them all in the same way, and mostly just clicked randomly for what to use on them.

Tooltips would also have been helpful; or at least having the different classes have fewer stats on them (e.g. the bard not having magic abilities and therefore no mana or whatever?), so that you have fewer things to figure out at once?

(+1)

Thanks so much for your feedback!
I agree the differentiation wasn't there for this release. In the future, we would like to add more cards that differentiate the classes more. We are also adding "class abilities" which activate when they play specific cards.

I would love to add tooltips in the future to help make things more understandable.