Wow, the turn timer is brutal. This was quite a fun and frantic game, trying to take care of all of the threats while hoping they wouldn't make you too weak to keep dealing with them. I especially enjoy that you can make a comeback even when the board gets very small. It seems like the thing that overwhelmed me at the end was the sheer enemy count (making me die at a score of 2030). I do wonder whether it's sometimes worth letting an enemy cut the board to avoid a downgrade, but my first guess would be that it almost never is.