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Tweak and Destroy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #116 | 4.107 | 4.107 |
Overall | #142 | 4.143 | 4.143 |
Style | #265 | 4.321 | 4.321 |
Creativity | #495 | 4.000 | 4.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Destroying enemies scales the variables of the game, and the size of the board acts as your health and scales down.
Development Time
96 hours
(Optional) Please credit all assets you've used
Scribble (gamemaker library) by Juju Adams
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Comments
Waw, this game is very nicely polished. I didn't see a single bug and the gameplay was exactly how I like them : quick action turn-based.
Big GG to the team.
Amazing game! I really love the style and gameplay :D nicely done
Great style, Great polish, Great music and sound i love the game play but sometimes idk what was happening
A fresh game idea, a very good take on the theme, and excellent execution on it! The game mechanics work really well with the core of the game (multi-row wrench throws feel great, but turn timer debuff feels very punishing), art and sound is top notch, the difficulty is decently balanced, and it even has provisions to make clutch plays! I reached a 2x2 floor at around 900 score and managed to make it to:
Some stuff that I think could use improvement: I ran into a fatal error at around 2.5 - 3k and the game crashed, so that could be resolved. Plus, I was getting "hit" by invisible enemies and losing a row to that... I'm guessing that has something to do with there being some sort of a "desync" bug in the game. Also, the game could start a little bit more gradually, for the first time at least, to let the player take in all the mechanics - there's a lot to see on the screen in the first go.
Overall it's a great game! Well polished, very fun, very creative. Excellent work, cheers!
Really cool game. Ramps in intensity in a very fun way.
Wow, the turn timer is brutal. This was quite a fun and frantic game, trying to take care of all of the threats while hoping they wouldn't make you too weak to keep dealing with them. I especially enjoy that you can make a comeback even when the board gets very small. It seems like the thing that overwhelmed me at the end was the sheer enemy count (making me die at a score of 2030). I do wonder whether it's sometimes worth letting an enemy cut the board to avoid a downgrade, but my first guess would be that it almost never is.
Awesome take on the theme. I was a bit overwhelmed by what it is going on at the beginning. But it was really fun. I like the fact that it it is turned-based because it gives me some time to think ahead. If you decide to continue maybe a slower or level-based introduction to enemies and abilities would make it a bit easier for new players.
The whole experience and atmosphere were really polished and felt great. Definitely a very strong entry!
Really nice game, it feels incredibly polished and on top of that, it's really fun. Love everything 5/5 well done :)
Amazing level of polish! This pretty much feels and looks like a finished game.
One thing I was confused about is when robots effect activates. It feels like for positive effect you have to destroy the robot and for negative it activates when it reaches the end of the field, but I'm not sure.
Thanks sm!!
Effects activate when you kill the robots, but if they make it to the end of the platform they will destroy a row or column instead
Damn, what a fun game. Everything is polished and so juicy. Had a ton of fun, congrats!
Great style, gameplay felt very polished. Have the difficulty scale based on enemy stats is fun gimmick.
I really like the style of this game! Feels very polished with all the sound effects and the music too! There were times when I was dealing with the enemies just fine and then they just all came at once and I died pretty quickly, which is probably a skill issue on my part :D
Nice game!
First of all I love the cover photo, second of all this is a very awesome game! I love the music I love the art! This is amazing
Thanks sm!! Our music guys popped off for sure
Probably the best game I tried so far! I loved the music, the art style, the polish, the fight mechanic, and obviously the whole gimmick of the variables changing. This was a fun time for me. I got 1050 on the first try and then 1720 hehehe
Great polish, was a lot of fun to play. Even though I couldn't always figure out what was happening ahha
Love it ! the game is smooth and fun, very well polished it feels great to play ! I like how it is possible to make a comeback when you think your about to loose, it gives that roller coaster of emotions
Amazing art style and gameplay was a little confusing at first until you get used to it. At first I didn't know what the indicators below the enemies are and what they do but I got a hang of things relatively fast. I feel like showing which tile the enemy will lane on after they move would help and also add a simple tutorial at first what the indicators below the enemies are for. Overall pretty fun game, good music, and effects but it gets a little repetitive
This game's got a great sense of art style.
The mechanics were a tad confusing at first, but you get the hang of things really quick. I think telegraphing how the sliders are going to change would allow you to better know when to be aggressive and when to be defensive
This game looks and sounds incredibly polished, well done! I also liked the game mechanics! They took me a minute to get the hang of, but once I did I found it very enjoyable!
Great work!
Nice effects, also love the banner, great job!