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Oh that's a really fun take on the theme! I like what you got going there, a few notes though:
- I think it'd add to the challenge and the comedy of the game if the rat was able to get bigger than 100%, making it harder to dodge obstacles and forcing you to take breaks from climbing
- Having other types of obstacles to force you to jump off would be a great way to tutorialize the scale down mechanics! I really like them, but if I haven't looked at the description, it'd never come across my mind!
- I feel like the game drags on a bit, I was expecting to be done with it around 200-300m mark, but it just kept going - this would be fine to me with additional gameplay diversifiers, but it's kind of monotonous after a while :p

That being said, I really loved the whole Silent Hill-esque presentation, the PSX graphics, sound effects - I'm especially happy to see you've got ingame instructions on how to play and audio feedback for hovering over menu buttons! Great job, overall :D

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Thank you this is great feedback! Yeah on the hard mode you can scale a bit more to 200% which at max size will actually prevent u from moving up and instead will fall down from the weight, however I agree that I should have something in both normal and hard to help insentivise the player to move off more! The building is I think around 640m I think I could definitely improve the gameplay especially with more obstacles like u mentioned :)) Thank you again for taking the time to play!