The art is serviceable, but wow there's some really clever ideas in this game. I love how each leg felt different to each other and really had their own identities, and the puzzles involving them really surprised me with how they put each type to good use. (That last one before the end was really smart!)
If you decide to expand on this game I'm all for it, I saw you had a "body" mechanic you clearly weren't able to complete in time, and I'm honestly curious what you can do with that if the legs alone were used extremely well.
Great job all around!